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ARMA 2: Game Info

ARMA 2 uses the third-generation Real Virtuality (PDF) game engine which has been in development for over 10 years and is also used in training simulators used by militaries around the world. ARMA 2 has full DirectX 9 support and supports DirectX 10 graphics cards. It features realistic day-night cycles, changing weather, fog and visibility, and a view distance of up to 10 kilometers. Every weapon in the game fires projectiles with real trajectories, drop off, and penetration characteristics. As such, no weapon system in the game is a "guaranteed" hit - only after the engine has simulated the event can it be determined if a given shot or missile has hit the target. The engine supports hundreds of human players and thousands of AI units, allowing everything from small unit actions to large-scale battles to be simulated.

Almost all events in the game are unscripted, including most unit speech and AI choices about how to evaluate and respond to specific situations in the game world. AI maneuvers and tactics vary heavily when replaying a mission. This, combined with the simulated projectile system, means that a given battle will rarely unfold the same way twice - although a side with an overwhelming advantage will tend to win consistently. The player can choose to turn their head independently from their weapon / body, unlike in most shooters where the view is locked to the weapon. This allows players to look left and right while running forwards to maintain awareness of the battlefield or to look around while in a confined space without having to lower their weapon.

Unlike many shooters, the player's body is visible from the player's view and is physically present in the world, as in Mirror's Edge. In order to make immersive missions faster to develop and less predictable, ARMA 2 features an optional "ambient battle" feature in which the world around the player can automatically be populated by friendly and hostile units who will engage in combat.


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Specification

 

Minimum

Recommended

Hard Drive Space
10 GB of uncompressed 10 GB of uncompressed
Operating System
Windows XP/Vista compatible
Windows XP/Vista compatible
CPU
Dual Core Processor
Quad Core Processor
RAM
1 GB RAM 2 GB RAM
Graphics Direct X 9.0c compliant, Nvidia Geforce 7800 / ATI Radeon 1800 or faster with Shader Model 3 and 256 MB VRAM Direct X 9.0c compliant, Nvidia Geforce 8800GT or ATI Radeon 4850 or faster with Shader Model 3 and 512MB or more VRAM


 

Metascore

 
ArmA II
 

Generally favorable reviews

77
User Score:
rating

Based on 38 critic reviews
How did we calculate this?

Based on 273 votes
Read user comments

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ESRB

 

Blood
Strong Language
Violence

MATURE
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.


 


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Short URL for this article: http://is.gd/erET2

Last Updated (Monday, 30 August 2010 10:21)

 
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